SetupBattle called: (RetryingBattleStart: False, BattleStartFailureVisible: False)
BeginVerifiedBattle called: (RetryingBattleStart: False, BattleStartFailureVisible: False)
=================
[BattleUI] Battle setup recovery: battle_setup_exception (NullReferenceException)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
BattleUI:HandleBattleSetupFailure(String, Exception)
<SetupBattle>d__135:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&)
BattleUI:SetupBattle()
=================
ErrorCodeOverride: battle_setup_exception